Product and design leader who also illustrates, speaks, and makes games.

Portfolio of Spencer Goldade, a product and design leader in Calgary. Case studies, writing, and open-source work centred on product ethics and user experience. Games, illustrations, and talks on the side.

Recent Work

ZayZoon employer dashboard showing employee payout statistics and setup options

ZayZoon Employer Portal: 2% → 13%+ Conversion

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Coaching and maturing teams through fundamentals to achieve massive growth Overview ZayZoon’s Employer Portal was a fragmented, sales‑led interface owned across Marketing, Sales, and Product, lacking a clear purpose and driving only 2% conversion for B2B SMBs. I established it as a true Product surface, integrated the Echo design system, and applied PLG principles—lifting conversion […]

  • Coaching
  • Interaction Design
  • Leadership
  • PLG
  • UI
  • UX
Design system showing input fields and radio cards with dark/light themes and various states including error, disabled, and success

Efficiency & Consistency: Echo Design System

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Bringing efficiency, accessibility, and cohesion to product design Overview ZayZoon was scaling quickly across multiple surfaces, but our UI lived in scattered Figma files, ad‑hoc components, and one‑off decisions. Designers and engineers were solving the same problems repeatedly, visual consistency was fragile, and accessibility was handled reactively. I led the creation of Echo, a token‑first design […]

  • Design Systems
  • Interaction Design
  • UI
  • UX
Workflow Manager interface showing Survey Workflow configuration with conditional rules for grant request approval and payment criteria

Benevity Workflow Manager

Automating new client implementation and improving team retention Overview Benevity’s services team was manually configuring complex grant workflows “behind the curtain,” using code and tribal knowledge to implement and maintain client programs. This concierge model led to long […]

  • Automation
  • Interaction Design
  • Project Management
  • Prototyping
  • Research
  • UI
  • UX

Recent Articles

We Need Better Guardrails On AI, Yesterday

“We’ll use AI responsibly.” Have you heard a statement like this from leadership or a colleague? Maybe you haven’t even experienced those hollow words and were dismissed or ignored when trying to raise this topic. Worse, maybe you work for an AI company and know sufficient guardrails aren’t being built in? Last month, an AI-related […]

Good Design Is Iterative

Good design is iterative. Yes, I made a blanket statement, and yes, I am standing by it. What do I mean? Iterative design builds better products through repeated cycles of prototyping, testing, and refining based on feedback. The success of a design is also contextual, based on the current end-users, their problems they need help […]

Six Years Later, I Finally Fixed My Ethics Framework

I started building these principles in 2018. That’s not a brag, it’s a confession. Because if it took six years to get them right, I clearly didn’t have them right the first time. Version 1 launched in October 2020. Twelve principles, each described in a single sentence. Things like “the system should invite diversity of […]